Let's Talk - Plot holes and the "Rule of Cool"
Unknown variable: X.
The story is often criticized, with reasons, for its many
inconsistencies, plot holes, and storyboarding issues. As a long fan of
the blue bomber, this left me to ask myself about what exactly makes an
enjoyable storytelling experience in video games or any media. I will
also elaborate on the many themes that make Mega Man X an enjoyable
piece of media, as well as the many issues encountered by Inafune during
the storyboarding of his games.
Emphasis on Lore, Theme, and Narrative, over Story
Mega Man X is quite the tone shift, letting go of the "Saturday morning cartoon" touch of the classic Mega Man series and expanding on grittier, more complex subjects. Mega Man X is a deconstruction of Mega Man, set in its not-so-distant future following the "Wily Wars". This series inevitably contrasts with the lighter and softer classic, the heroes are conflicted by their moral choices or meanings.
Mega Man scratched simple themes such as the three laws of robotics, self-preservation, and jealousy.
Mega Man X is about the evil within artificial intelligence, the place of robots in human society, the meaning of consciousness and its importance, as well as the limits of mechanical evolution. Human questions and dilemmas are applied to robots to make an interesting dirty future setting. Humans rarely play a role in the Mega Man X narrative, it is a story about robots discovering their humanity, or struggling with their lack thereof.
Grittier themes introduced by the Mega Man X series were also expanded upon in the "Zero" series, one being the characterization of one of its main villains: Copy X - a faulty clone of the late X serving as the ruler of a dictatorial dystopia called "Neo-Arcadia".
Unlike the original, Copy X is a Reploid without consciousness, merely following his programming. Being the copy of a legendary robot, he felt his moral code was infallible, emulating a higher good which he could not grasp, his ultimate armor being a seraph. His obsession with perfection and purity, enabling his warped sense of justice, caused his inevitable downfall. Yet, even though you don't see much of him throughout the game, you can make a lot from his views.
After his defeat in "Mega Man Zero", Zero calls X "naive" for the first time, as he would know that the original X was always conflicted about his own moral choices, which allowed him to be truly just. It goes well with Zero’s last words in the series finale, "never caring about justice or being a hero but rather fending for those he loves", a direct contrast to the cold, binary approach to "good" found in Copy X.
Capcom's Betrayal: the double canon
The characterization of Copy X would have certainly been different, had X5 ended the X series as planned by Inafune's original vision. Capcom had lobbied toward following the Mega Man X series past its intended closure with the promise of a sixth installment. Fortunately, this happened midway through Mega Man Zero's early conceptualization. In the now-canon ending, prior to the events of "Mega Man Zero", the untimely death of Zero matured X's morality, delaying the creation of "Neo-Arcadia". This ending later forked toward X6, followed by X7 and X8.
However, another ending called "Zero Awakened", was initially the intended canon ending of the Mega Man X series: an amnesiac X loses any memory of Zero and follows a newfound purpose that would inevitably go awry, the creation of "Neo Arcadia" would come to fruition sooner than expected, and all within his extended lifespan. This ending was intended to fork toward the Zero series, as the original X was, then, intended to be the main villain of the Zero series up until Capcom's aforementioned intervention.
The "Zero Awakened" ending, used to be canon.
Fear of the unknown: the plot holes
In defence of the criticism targeted toward the X's series, the main and most important aspect to understand about the series is that not everything has to be explained explicitly but shown, or rather referenced, which I assume would be not to slow down the pace of its action-oriented games.
You get an intro scene that sets the scene for why you've got to go fight these villains, you will fight for a good long while, then once you beat the final boss, there'll be an outro that sets the plot of its next game. Simple enough, we have a hero, a villain, and characters in a setting, much like an action figure set of the 80s such as "He-Man and the Master of the Universe", the Mega Man characters are above all else action heroes with their own action figure lines, the rest.. is ultimately up for you to decide.
As a result, the player theorized many plot holes, such that a lot of the game's flawed story-telling makes clearer sense once you make light of them using your own's imagination.
You get an intro scene that sets the scene for why you've got to go fight these villains, you will fight for a good long while, then once you beat the final boss, there'll be an outro that sets the plot of its next game. Simple enough, we have a hero, a villain, and characters in a setting, much like an action figure set of the 80s such as "He-Man and the Master of the Universe", the Mega Man characters are above all else action heroes with their own action figure lines, the rest.. is ultimately up for you to decide.
As a result, the player theorized many plot holes, such that a lot of the game's flawed story-telling makes clearer sense once you make light of them using your own's imagination.
Certain characters, such as Alia, are invited, but unintroduced.
Even going as far as the fifth or seventh installment
Fan Theories are connecting the dots
Dr. Wily Lives - through robotic avatars:
The earliest clue to Dr. Wily's existence appeared as early as the arrival of the three X-Hunters seeking to repair Zero following his demise, more specifically their leader, a Reploid named "Serges". Strikingly similar to Dr. Wily in appearance, his interest in Zero, and his disdain for X. As he is ultimately defeated, cursing Dr. Light in his dying breath:
"Am I to perish here? Defeated by Light’s memento robot again…how regretful…".
Serges' death was lost in translation in the English release
Mega Man X5 notoriously ends with Sigma "finding a friend in an old man", possibly referring to Dr. Wily. In the prototypal story of Mega Man Zero, some even suggested that Dr. Weil was meant to be Dr. Wily's final robotic avatar, he is however named "Dr. Vile" in the Japanese version and the proof seemed rather inconclusive.
Following up with Mega Man X6, a new character approaches Zero again with the same pride and an unexplained disdain for X as Serges... and not unlike Dr. Wily. He claims to know Zero "inside out" and that he could "capture him at any time" as he saw fit. Isoc's voice actor is also the same as Dr. Wily's, strengthening our suspicion.
Isoc, another of Wily's avatars?
So where am I going with this exactly?
Ultimately Keiji Inafune was asked if Serges was Dr. Wily, to wish he replied: “He might be... he might not be.”. Inafune thinks this is “one of those things that are best left without an official comment.”, believing in “planting seeds of imagination in players and letting them come to their own conclusions.”. Thus, according to him, the many plot holes of the X series simply fuels the imagination of players. This brings us to our final point.
Conclusion: All-in on the "Rule of Cool"
To understand "Rule of Cool", think "Jojo's Bizarre Adventure". As the name implies, it is bizarre, often nonsensical, its plot points revolving around instant gratification in the form of jaw-dropping action scenes. It is by definition, giving the story a chance to perform ridiculous stunts or bend every rule for the sake of more action, or humour. That being said, Mega Man X's story is not meant to be taken seriously in any way but could be enjoyed in every way. It is to be "cool".