Let's Rank - Mega Man Games & Robot Masters (Double Feature)
Mega Man was my earliest video game memory, not on the NES, but rather my dad's old Compudyne PC.
As a child of 5 years old, no less, I recall the powerful blue bloom of the cathode ray tube, displaying what was soon to become my hero for the rest of my life : Rockman. Yes, it was the ( J ) rom of Rockman, as my dad was at the time working for a Japanese medical company called "Olympus", he frequently visited Japan, coming back with things that seemed alien to me at the time. It was only at 10 years old that I realized "Rockman" was the Japanese name for Mega Man, a series released worldwide. Mega Man forged my love for many of Osamu Tezuka's works, including Astro Boy.
Honorable Mention: Mega Man 9 & 10
Where did the charge shots go? |
While the game was enjoyable, we can't help but cringe at its attempt to replicate faux 8-bit to cash in on our collective nostalgia. Agreeably, the game used a 4:3 aspect ratio and can be played on CRT for an amateurish illusion of "old-school", yet only at 480i, bummer.
Luckily, the game's excessive amount of features, such as having 3 playable characters, 3 special stages featuring the Mega Man Killers, and its unique "Endless Stage" allows it to stand above some of its NES peers but remains a parody perverted by a long-gone era. To give due credit, both have what we would call the best Mega Man soundtracks of all time.
"Mega Man 10" had the most disappointing set of weapons, with the exception of "Triple Blade", so use that.
Comparatively, "Mega Man 9" had quite a good array of weapons,
including the overly powerful "Black Hole Bomb"
Really, Wily? |
This might make you wince, your stomach turns...
So Mega Man 2 makes the 9th spot on this list, the most popular entry!?
We can't defend Mega Man 2, we don't know why it's anyone's favorite.
While innovative, Mega Man 2 suffers from many issues that slows the game down to crawl, or simply frustrating elements, the rest is only blandness compared to what the latter entries had to offer: Rush & Beat,
Sure, it has the best weapon in any Mega Man game - the Metal Blade - which ruins the game as soon as you acquire it, the game was simply not made for directional aim.
You have games that are better, with even longer stages using the slide!
This is not Metroid! |
"Hard", they say, disregarding that this second entry, also had an easy mode, making it the easiest game in the series. It was certainly as hard as some on normal though!
While the rom hack scene alone definitely pumps this entry above "Mega Man 9", we do not find anything attractive to the experience Capcom wanted to give us with "Mega Man 2".
We would recommend "Rockman No Constancy" after playing this classic.
We also have a love/hate relationship with the awesome, but unforgiving Mechadragon.
Eh, not the best assortment of robots |
The Robot Masters of this entry are quite a letdown, with the exception of Gemini Man and Snake Man, both with stellar stage and conceptualization. Shadow Man is barely redeemable, often a fan favorite, but to us, he's just another ninja living in a sewer. Hello, 90s? "TMNT" wants its turtle back.
Their stages are boring, indistinguishable, and unimpressive to maneuver.
Special weapons, however, are nothing short of amazing, we recommend using the "Hard Knuckles", "Magnet Missile" and "Shadow Blade" while discarding "Top Spin".
This entry introduces the player to the Mega Man's beloved pet "Rush", and a cooler, sunglasses-wearing super fighting robot named: "Proto Man" - "Mega Man's brother?!". Mega Man gets a pet and a brother, and we love Capcom for it.
we still liked the callback to our favorite Mega Man 2 robot masters.
Ultimately, Mega Man faces his rivalrous brother, under the alias "Break Man",
Pausing is cheating. |
Overall, "Mega Man" has some of the best robot master battles of the NES era, despite being the first game, and plays like a cult classic, making its charm unrivaled by other entries.
We can always use more Wily Castle - "Mega Man 4" offers us a whopping 8 Wily stages to boot, in addition to the 8 robot masters.
While the Robot Masters themselves are hit or miss, looking at you - "Toad Man", *cough* "Dust Man" - some of them are the most memorable characters of the franchise, mainly including the memorable Skull-Man and fan-favorite Pharaoh-Man.
Where Mega Man 4 shines is in its brilliant stage design, featuring some of the cleverest ideas and stage hazards introduced in the franchise so far, every stage has quirks that make them uniquely challenging to maneuver - be it moving sand, heavy rain, or rainbow roads.
The best ending? |
Mega Man 7 features an amazing presentation and polish, compared to its earlier NES entry, rushed at the end of the NES lifespan. An introduction stage sets the stage for the 4 robot masters you must defeat, before revealing the 4 final robot masters, with their more unforgiving stages and boss battles, helped keep the pace mid-game. Robot Masters joining the fight in this iteration are quite the menace:
Learn more about "Rockman 7 FC" here. We can't recommend them enough!
#5 Mega Man 5
"Mega Man 5" polishes everything its predecessor did, pushing the NES's graphics and sound limits far beyond its end of life, this masterful game is a threat to eyes and ears alike.
#4 Mega Man 8
Special weapons are embarrassingly bad in this title, with only the "Flash Bomb" being worth defeating Grenade Man prematurely; later, "Astro Crush" from Astro Man, once the next levels are unlocked.
The game featured mind-blowing FMV sequences, accompanied by a suspicious choice of voice actors, giving the title a "meme status" among fans. We would advocate playing the Japanese release, simply for the absolutely incredible opening sequence playing "GANASIA - Electrical Communication". This is again, a Rockman X4 situation where the west never got "Makenai Ai Ga Kitto Aru"; instead, western releases play a generic track that could put an elephant to sleep.
#3 Mega Man 6
Mmm! |
"Mega Man 6" introduces multiple new features to players including the powerful body armors: the "Rush Jet Adapter" as well as the "Rush Power Adapter", allowing Mega to fly like Super Man, smash like Hulk!
The best selection of Robot Master |
Special weapons in this title are great! We recommend the "Silver Tomahawk", "Knight Crush", and "Centaur Flash", note that "Yamato Spear" pierces armor.
Everything came in line for "Mega Man 11", after a 10-year hiatus, "Mega Man" was back in force with a fully-fledged game worthy of the 21st century.
Despite a disappointing "techno" soundtrack shunned by most of the fanbase at release, an "instrumental" soundtrack was also dropped as a pre-order bonus, while neither would fit the Mega Man game; we enjoyed the relaxing instrumental tracks, which reminded us of the melodic Touhou soundtracks. Many mods are available, aiming to put the "Rock" back in "Rockman 11".
Special weapons were useful and creative, we had the charge shot and the dash back, the levels were creative, each with their own stage hazards and thematics, and graphics stylized to modern taste. Many difficulty settings were added, considerate of die-hard fans and casual players alike. While the gear system made the game easier, you could beat the game without using it once. It was a nice feature, not forced onto players, and added plenty of depth to the game.
Don't bully the chubby kid! |
Block Man transforms into a giant cube golem midway through the fight, becoming a hair-raising opponent for unprepared players.
Each stage featured a mini-boss unique to his stage, all very fruity, unique, and full of life. Mega Man 11 certainly does not lack in its soul.
"Mega Man 11" is surely one if not the greatest incarnation of the Blue Bomber, rivalling Nintendo's most significant works for his rightful title as one of the greatest gaming icon.#1 Mega Man & Bass
A menacing guest villain! |
For the first time in Mega Man history, not only can 8 robot masters be defeated; you can defeat them as two characters: Mega Man & Bass!
Bass was an anti-hero who first appeared in "Mega Man 7", the first entry for the then-new Super Nintendo system, this exciting new robot quickly became a fan favorite for his angsty, mysterious personality, contrasting well with our heroic Blue Bomber.
Bass can attack in 8 directions, jump twice and dash, but lacks the charge shots effective to take down bosses. His mobility and speed are unrivaled.
Mega Man has the superior dash, sliding beneath his enemies, but also through tight passages, uncovering secrets and power-ups. It is, however, clear that Bass is stronger than Mega Man, some might call the Mega Man playthrough a "hard mode".
From left to right |
Robot Masters rejoining this entry are two from the then-released Playstation entry "Astro Man" and "Tengu Man" - was Capcom attempting to promote its newer entry, or simply recycling sprites? Also, joined by the villainous King, a robot turned against humanity are 6 never-seen-before robot masters: Cold Man, Burner Man, Pirate Man, Ground Man, Magic Man, and the ever-frustrating Dynamo Man.
Some annoyances, for sure. |
The game allows you to collect "discs" to unlock more information about your favorite robot masters from every Mega Man games up to the seventh entry, including the planeteers from "Mega Man V".
Check out the CD Database here!