Let's Rank - Top 10 First Person Shooters of All Time

While DOOM popularized the genre in 1993,
 the lesser-known "Wolfenstein 3D" was the true pioneer.

 First-person shooters are gaming's most played genre, played by millions across the world at a time. With the release of DOOM on MS-DOS computers in 1993, the young, ingenious team at id Software revolutionized a gaming landscape that was once dominated by 2D side-scrollers, with an influx of 'DOOM clones,' the most notable being 3D Realms' Duke Nukem 3D. The first-person shooter formula has hardly changed since then, save for the more cinematic gameplay found in modern video games. Given first-person shooters have been extremely monopolized by the 'massively online' phenomenon as of late, our ranking will focus on the single-player video games that left an impact on us. We believe online experiences are much harder to rank, with experiences varying far too much due to their haphazard nature.


Honorable Mention:
 
Snow
Forest
Forest
Snow
Mountains
Mountains

#10. Metro 2033



Amid the open-world craze of the 2010s, "Metro 2033" reared its head, showing that artistic direction could shine through the closed-in walls of its tunnels, with a closed-world experience focusing on cinematic sceneries, scripted environments, and unmatched details — an antithesis to the S.T.A.L.K.E.R. series' open-world experience from the same developers.

The HUDs are minimalistic, granting players audio and visual cues for them to gain awareness of their surroundings. The game's emphasis on a linear story allowed for a greater emphasis on its storytelling, visual environment, as well as gameplay elements, such as ammo and resource management. Graphics were unparalleled at the time, only rivaled by 2007's "Crysis," and still hold up to this day, with its extensive attention to detail and lighting. A remaster using the updated 4A Engine was made in 2014, with improved lighting, animations, particle effects, as well as dynamic weather effects.

Metro 2033 plays much like a book. The story is based on Glukhovsky's novel by the same name. A young man named Artyom must warn the citizens of his hometown, Polis, about the threats of the Dark Ones, a species of psychic mutants that have survived and evolved following the nuclear holocaust.

#9. Deus Ex


In a dystopian cyberpunk future, 2052, JC Denton, agent of UNATCO, unravels an elaborate scheme by megacorps, crime syndicates, and secret societies to hegemonize humanity. The psychotic headlines of these titles are bound to captivate the interest of its players, and a haunting tension arises from the thriller of being a part of a never-ending causal nexus of machination. A recurring theme of Deus Ex is transhumanism or unnatural selection, and the corporate elite's control over technology and how it endangers personal freedom — themes not explored in today's society but explored in a 'What-If' futuristic universe.
 
Part RPG, part first-person shooter, Deus Ex is one of the first to merge the two genres together, with skill trees opening the door for open-ended game design, mainly the multiple player choices and multiple narrative paths, earning it numerous Game of the Year awards in 2000. The game still holds up to this day, thanks to its conspiratorial atmosphere unrivaled by newer titles.

#8. The Operative: No One Lives Forever


No One Lives Forever" certainly is an oddball, a parody of a parody, emulating "Austin Powers-esque spy comedy films. If "GoldenEye: 007" had an Austin Powers of its own, it would be "No One Lives Forever." The game's name and plot elements are also a spin on the "Nobody Lives For Ever" James Bond novel. The player controls Cate Archer, who works for a British spy organization called UNITY, sent on various missions against the HARM organization and its culturally diverse terrorists worldwide, in this spy-themed shooter set in the 1960s.
 
Typical of Monolith games, the artificial intelligence of enemies was significantly advanced at the time of the game's release, reacting to eleven different stimuli, including hearing the player's footsteps or weapon firing, seeing the player's footprints in the snow, or hearing an ally scream in pain. The player had access to a wide variety of weapons and gadgets, allowing them to solve situational puzzles, escape traps, or outsmart enemies in tricky stealth situations. We think this stealth/action game surpasses "GoldenEye: 007" in its inclusion of spy scenarios and illogical deathtraps. It's more than a simple stealth action game, and while the multiplayer might not have been as memorable as the split-screen deathmatch classic, it remains the superior "spy" game

#7. Doom 3

Doom 3 took the Doom franchise to the survival horror genre, drawing inspiration from "Half-Life." It featured an opening sequence that explored a sinister scientific research facility on Mars. You would never expect a DOOM game to pay tribute to "Half-Life," but the game also follows a similar plot point of a teleportation device experiment gone awry.

As the "Doom Marine" explores the depths of the Mars Research Facility, unexplained voices, paranoia, and insanity cause anxious rumors to spread among the unsettled employees of the Union Aerospace Corporation (UAC), questioning their involvement in a grander, more sinister scheme, unbeknownst to them. Dr. Betruger's teleportation experiments are revealed to be a facade, with the Delta Labs head scientist working hand-in-hand with the forces of Hell to subjugate humanity. A missing scientist is seen sending a final message to the UAC back on Earth. In "Half-Life" fashion - albeit less humoristic - the situation quickly escalates, with its personnel turned into soulless zombies and the forces of Hell escaping through a teleportation portal. It's up to our marine to "escape" (keyword) the hellish invasion of the Mars Research Facility through the excavation point.

Doom 3 combines the sheer brutality of the DOOM franchise and adds it to the survival horror genre, creating a unique "hunt-or-be-hunted" atmosphere throughout. Powerful weapons are not enough to conquer the feeling of vulnerability and fear tension - new to this entry - the game steers players through emotions never experienced before, worthy of Hell. The game was praised for its graphics and pioneering "bump mapping" for simulating bumps and wrinkles using flat textures, and the dynamic lighting that sets the mood for its gloomy environment with its realistic light falloff. The game later inspired the successful F.E.A.R. video game, released only a year after.

#6. Medal of Honor: Allied Assault


We needed a representative for the "World War 2" shooter, Electronic Arts' third "Medal of Honor" was perfect for this spot. The game, much like "Return to Castle Wolfenstein," used Quake 3's id Tech engine.

The Omaha beach landing was memorable in this run-and-gun shooter, as well as the feeling of infiltrating Nazi-occupied villages and bases, featuring frantic encounters and ingenious level design keeping you on the edge of your seat the whole playthrough. The soundtrack was composed by the notorious Michael Giacchino, winner of multiple awards - Oscar, an Emmy, and three Grammys - and known for his works composing the score of "Lost," "The Incredibles," and the recent "Spider-Man" movies. The graphics pushed id Tech 3 to its limit while keeping the gritty charm reminiscent of "Quake 3." The multiplayer was notable for its "freeze tag" and "base building" modes, which encouraged team play and made for some memorable clan wars in our Q3 days.

Following its release, all of the 22 original team members from the team that had worked on "Medal of Honor: Allied Assault" left "2015, Inc." to found "Infinity Ward," beginning what would become the start of the popular Call of Duty franchise.

#5. S.T.A.L.K.E.R.: Shadow of Chernobyl



"S.T.A.L.K.E.R.: Shadow of Chernobyl tells a story about survival in the Zone – a very dangerous place, where you fear not only the radiation, anomalies, and deadly creatures, but other S.T.A.L.K.E.R.s, who have their own goals and wishes."

Ukrainian game developer GSC Game World shook the world in March 2007 with the release of its role-playing survival horror game "S.T.A.L.K.E.R.". The game inspired Dmitry Glukhovsky's Metro 2033 games after its developer left GSC to found 4A Games. Both games became some of the most atmospheric survival horror following their release.

The player assumes the role of the "Marked One," a "stalker" on a mission to kill the infamous "Strelok" in the surroundings of a fictional Chernobyl Exclusion Zone; deformed mutants, quantum anomalies, bandits, radiation, and rivaling armed forces threaten the incautious "stalkers," scavengers of the "Zone." 
 
The game innovated with its non-linear, open-world environment, not unlike that of Fallout 3 - released a year after - and included similar roleplaying elements, mainly hazardous environment, resource management, scavenging, trading, and two-way communication with NPC "stalkers.



#4. Star Wars Jedi Knight: Dark Forces II


With its outstandingly acted FMV, "Dark Forces 2" tells the story of Kyle Katarn, a defected Imperial officer, becoming a self-taught Jedi on his quest to find the Force nexus of the "Valley of the Jedi" and defeat his father's murderer, the Inquisitor Jerec, basking in its god-like power. Cutscenes feel very "Star Wars-y," with perfectly campy acting, pacing, a simplistic story, and iconic character design - up to the character's apparel. Take note, Disney!

Jedi Knight abandoned sprite-based graphics for both 3D graphics and surround sound through its newer Sith game engine, replacing the Jedi game engine used in Star Wars: Dark Forces. Contrary to popular belief, the Sith Engine was built from the ground up and wasn't a modified version of the Quake engine, making it one of the first first-person shooters with the implementation of hardware acceleration using Direct3D.

The game has momentum in its movement, making lightsaber fights far more enjoyable and in-depth, especially using its multiplayer mode that allowed up to eight people to compete with one another on a local area network and up to thirty-two people online. This "momentum" became a signature of the series, translated to its successors: "Star Wars: Jedi Knight - Jedi Outcast" and "Star Wars: Jedi Knight - Jedi Academy."

"Jedi Knight" games remain some of the best lightsaber systems in video games, thanks to their fast-paced acrobatics, tight controls, and movement momentum. The game fully embraced the essence of being a Jedi for the first time in video game history. Could it be that LucasArts had been drawing power from the Valley of the Souls?


#3. F.E.A.R.


How many times have we mentioned it during this list - indirectly so? 
F.E.A.R.: First Encounter Assault Recon reminds us of how we truly miss Monolith Productions and its glory days. The company is known for hits like Blood, Shogun, and No One Lives Forever. Gotham's Impostors simply doesn't cut it with us after years of premium releases, another victim of the conglomeratization of the gaming industry.

In the year 2025, the military contractor "ATC" has developed an experimental unit of telepathically controlled clone supersoldiers known as the Replicas. Paxton Fettel, Psychic Commander of the Replica Forces, goes rogue and takes command of the Replica prototypes, seizing control of the ATC headquarters in Fairport, Washington, and killing all occupants. The player assumes the role of "Point Man," a member of the F.E.A.R. special force unit, after which he encounters terrifying visions of Alma and encounters with the Replicas supersoldiers.

The game put mid-2000s shooters to shame with its LithTech Jupiter EX engine, featuring bump mapping and Havok physics, a rare sight in 2005 video games. Despite impressive visuals, the game shined in its aggressive, adaptive AI that made the "Replicas" some of the most methodical, cold-calculated enemies in video game history.



#2. DOOM


"The demons came, and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever!"

Doom... again? Well... this one was a given, and despite its massive contribution to the gaming landscape as a whole, we evaluate DOOM both in retrospect and prognostication. DOOM certainly passes the test, being the most enjoyable pick-and-play first-person shooter ever conceived, with an unrivaled number of ports.

In its innovation, 1993's DOOM is unrivalled, singlehandedly reinventing the first-person shooter and mastering it for years to come, coining the "Deathmatch" genre that revolutionized online play, and its "wad" ("Where's All the Data?") package files giving in to countless "mods," which later defined the early 2000s online gaming scenes. Doom was initially published as closed source, but later as open-source in 1997 as part of the Doom Source License. Doom remains a shooter made for the people, by the people.

Despite its age, the original DOOM and its clones are now revered by a scene of "boomer shooter" enthusiasts and a sentimental longing for frenetic action, speed, and no-bullshit playability. DOOM has aged so well that its notoriety as being one of the best First-Person Shooters of All Time is hard to expostulate



#1. Half-Life


While we are uncomfortable telling you that the subsequent "Half-Life 2" did not make this Top 10 list, we can, however, reassure you that we chose "Half-Life" to always be immortalized as the best First-Person Shooter of All Time.

Trouble at Black Mesa, or just another workday for scientist Gordon Freeman? The game starts on a monorail, and the player navigates through what seems like a Simpsons-esque Research Facility in a state of disrepair. The scientists are worried about non-working microwaves; they themselves are conducting risky quantum experimentations, which eventually go haywire, causing the cataclysmic Resonance Cascade. Gordon Freeman must navigate through this hazardous factory, with an almost comedic slapstick visual environment telling the story of an experiment gone exponentially wrong, quickly escalating into an alien invasion, and caricaturally brutish intervention by the United States Armed Forces.
Haunted by sightings of the mysterious "G-Man," Freeman must travel to Xen via a portal prepared by the science team to neutralize the Nihilanth, the supreme leader of the Xen forces. The game's main antagonist, the Nihilanth, hides a tragic secret and subtly hints at what is later revealed in its somewhat more grounded sequel, "Half-Life 2," nicely foreshadowed by Valve!

With its impressive GoldSrc engine, a heavily modified version of id Software's Quake engine, the game boasts impressive physics, often used for its puzzles, platforming, and comedic timing of the environment. The game was impressive at the time, with an unrivaled engine that directly improved on what seemed like an already perfect game: Quake.

Batshit scientists running everywhere - the essence of Half-Life.